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LowPoly Decimation when exporting from CC
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[quote][b][/b] wrote: Yay - finally fixed it - I used the [b]"Weld Faces"[/b] option in UltimateUnwrap3DPro (probably Blender can do it too) and the smooth-shading has come back when importing back to Coppercube! I think the issue was caused by me just snapping the polygon-points together in coppercube - which is not the same a welding the edges of the faces together when it comes to lighting. Now I guess it can calculate dynamic-lighting for the entire mesh, instead of each individual face. This could be a fix for anyone else who encounters the same problem with blocky lighting - make a backup, then try welding the edges in a 3D software and reload the model in coppercube. Having said that - this now seems to be a solid short-cut way of texturing smooth, very low-poly character models directly in coppercube (with photos for clothing) without them looking blocky. So glad we manage to get this working! It's a real game-changer for me as the character obj file and packed texture files are tiny. Using low poly will definitely help to improve the run-speed of my games. Just need to finish editing the polygons now and then will continue making a finished character to upload for people to look at properly. Will make a video tutorial for anyone interested. [img]https://i.postimg.cc/g0Df1h4G/Copper-Cube-6-Untitled-Document.jpg[/img][/quote]
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