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No Bullet Collision (bug?)
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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: Strange, I never noticed such behavior of the folder nodes, maybe you have a script in your game that for loops the children of that folder or something similar. so when putting everything in the folder, the amount of child nodes gets increased, and it do the calculation for all the extra child nodes as well. or maybe something else. As folders are only placeholder dummynodes, if you think it is only the folders that's causing the performance issue, then you can try creating an empty node and use it instead of folder, make sure you use a true empty node that is, create a plane cube or whatever you want and simply go to polygon editing tools and delete it's geometry. so that you won't have extra unnecessary polygons in your game. I am going to try to create a test app of your game with the Collision API that I created, and will see if the collision issue gets fixed or not. I hope it will be fixed. If it gets fixed then I can upload the updated Coppercube player, so that you can use that and let your game works with it. I think, I can create a plugin for it as well, so that you or everybody else can directly run or test the game in the updated player of mine, just like you do normally by pressing Ctrl+F10. that can be an idea, will try to create it today. I've got a few gap in between my exams, so I can utilize those holidays haha..[/quote]
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