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Change camera-mode at runtime
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Enter the missing letter in: "Internati?nal"
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[quote][b]KK[/b] wrote: Hi again. I figured out that the above code also works without the line "animator.setLookByMouseDown = true;"... Means adding an any animator is causing the cam to lose the FPS-function.. I tried to add several animators - some of them dont seem to work on WebGL. Especially "setLookByMouseDown"-function dont work for me.. Im getting no errors. It just don´t work for me :( all I could manage is to make an FPS-cam to a non-FPS one. I couldn´t reverse it anyhow. Any solutions? Ps: Using removeAnimator() is working but not helping me in this case..[/quote]
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