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CopperCube 3.0 released
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[quote][b][/b] wrote: (continued change list:) - The editor now has a 'recent file' list, to quickly open one of the last used files. - Bullet scene nodes shot by the 'Shoot' action now get rotated into the direction of the shooting. - In the WebGL target, pressing keys assigned to behaviors or actions like camera controllers will no longer cause that key presses to propagate to the browser, causing it to for example scroll unwantedly. - In the shooting action, there is now an optional action possible to define which should be executed once the bullet impacts a wall. Useful fow playing an impact sound, for example. - Added support for the latest OGRE mesh file format (MeshSerializer_v1.41). Also, CopperCube now is able to import animated meshes in the OGRE file format. This is still beta and might have a few bugs, so when importing animated meshes, the ogre file format will not appear in the file extension filter list, but you can select and load ogre meshes anyway. - Embedded sounds in the flash target are now better supported. You can now use a wider range of mp3 formats and bitrates. - There is a new tutorial in the documentation, showing how to create a third person camera. - 2D Overlays used as buttons in the Flash Target now behave exactly as they do in the other targets: Hovering is controlled by the 'AnimateOnHover' flag. Also, buttons now correctly disappear in the flash target when switching the scene. - Fixed a bug in the Follow Path Behavior, which always ignored the time displacement value. - Fixed a bug causing OpenGL not to run as fast on the windows publishing target - Fixed a bug in firefox: When playing animated meshes in a WebGL scene, firefox got slower and slower. This is caused by a memory leak bug in firefox, but the engine is now aware of this and improves the situation. - Fixed bug with dxf file import filter in the open dialog - Fixed the following bug: When a static mesh had the collision behavior and collision for it was enabled, it collided against itself. - Fixed a bug where the changed aspect ratio and FOV of cameras is ignored in special circumstances in Flash and WebGL. - Fixed a bug causing the look target not to work in FPS cameras when there is a Model Viewer camera in the same scene, in WebGL and Flash.[/quote]
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