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CopperCube 3.0 released
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[quote][b][/b] wrote: And from your description, let me ask this question: when you want to discard a WebGLBuffer, do you just let the WebGLBuffer variable go out of scope, or do you call webgl.deleteBuffer? WebGL requires you to do explicit memory management when you repeatedly create and destroy objects, that's why webgl.deleteBuffer and friends exist.[/quote]
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