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Changing the SPEED of a rotation.
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[quote][b][/b] wrote: You could do it like this (this is not documented, but working): [code] var ara = axleSceneNode.getAnimatorOfType('rotation'); ara.Rotation = new CL3D.Vect3d(1,2,3); // where 1,2,3 is your new rotation // optionally, also do this depending on how you would the change to look like // ara.StartTime = CL3D.CLTimer.getTime(); [/code][/quote]
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