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Error GetPlayPosition
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Hi, I'm facing the exact same issue. I've observed a noticeable difference in the way the volume of 3D sounds are being handled when using the WinMM backend (basically, the volume increase significantly when crossing the "minDistance" boundary, volume being surprisingly lower in the [0..minDistance] range). So ideally I would keep using the DirectSound8 backend. I'm still using 1.5, has this issue been fixed in the latest 1.6 release ? Thanks for any input ![/quote]
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