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Changing object camera follows on the fly.
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[quote][b][/b] wrote: Hm, something like this wasn't planned, but should be able to do it anyway using this code (assuming yourAnimator is the Animator3rdPersonCamera attached to your camera, you can get it using camera.getAnimatorOfType('3rdpersoncamera')): [code] yourAnimator.SceneNodeIDToFollow = yourNode.ID; yourAnimator.NodeToFollow = yourNode; yourAnimator.firstUpdate = true; [/code] I haven't tried it out, but it should work.[/quote]
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