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MeshSceneNode not always rendering meshes
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[quote][b]pptech[/b] wrote: I have a hierarchy of MeshSceneNodes only some of which have meshes attached, like this: MeshSceneNode(with mesh attached)->MeshSceneNode(no meshes attached)->MeshSceneNode(with mesh attached) Only the mesh from the top level scene node is rendered. Interestingly adding a mesh to the middle scene node in the hierarchy makes rendering work. It's almost as is not having a mesh attached prevents traversal down the scene node hierarchy when rendering.[/quote]
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