≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
MeshSceneNode not always rendering meshes
Posted by:
(you are not logged in)
Enter the missing letter in: "Internatio?al"
(you are not logged in)
Text:
[quote][b][/b] wrote: Yes, mesh scene nodes only render themselves when they have a mesh attached to them, and that mesh also needs to have at least one triangle in it. If you need an intermediate node for this, you could also use the CL3D.DummyTransformationSceneNode, but it's not documented, unfortunately. Or you could also create an own, empty scene node type for this yourself maybe.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact