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How could I automate this?
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[quote][b]sagh0900[/b] wrote: My Vertex Shader: [code] <script id="vshader" type="x-shader/x-vertex" > ifdef GL_ES precision highp float; endif uniform mat4 worldviewproj; attribute vec4 vPosition; attribute vec4 vNormal; attribute vec2 vTexCoord1; varying vec2 v_texCoord; void main() { gl_Position = worldviewproj * vPosition; v_texCoord = vTexCoord1.st; } </script> [/code] My Fragment Shader: [code] <script id="fshader" type="x-shader/x-fragment"> ifdef GL_ES precision highp float; endif uniform sampler2D uSampler; varying vec2 v_texCoord; varying vec3 vLightWeighting; void main() { vec4 textureColor = texture2D(uSampler, vec2(v_texCoord.s, v_texCoord.t)); gl_FragColor = textureColor; } </script> [/code] My JS Code: [code] <script type="text/javascript"> var Distance = 30; var Triliza = new Array(); var engine = null; function CopperlichtStart() { engine = new CL3D.CopperLicht('glcanvas', true, 60, true); if (!engine.initRenderer()) return; scene = new CL3D.Scene(); engine.addScene(scene); scene.setBackgroundColor(CL3D.createColor(1, 0, 0, 0)); scene.setRedrawMode(CL3D.Scene.REDRAW_EVERY_FRAME); var cam = new CL3D.CameraSceneNode(); cam.Pos.X = 0; cam.Pos.Y = 0; cam.Pos.Z = -200; var canvas = document.getElementById("glcanvas"); var AR = canvas.width / canvas.height; cam.setAspectRatio(AR); cam.setFov(45); scene.getRootSceneNode().addChild(cam); scene.setActiveCamera(cam); var vshaderScript = document.getElementById("vshader"); var fshaderScript = document.getElementById("fshader"); var newMaterialType = engine.getRenderer().createMaterialType(vshaderScript.text, fshaderScript.text); initCube(scene, newMaterialType); } function initCube(scene, newMaterialType) { var z = -Distance; for (var j = 0; j < 3; j++) { var x = -Distance; var y = -Distance; for (var i = 0; i < 9; i++) { Triliza[i + 9 * j] = new CubeSceneNode(); Triliza[i + 9 * j].getMaterial(0).Tex1 = engine.getTextureManager().getTexture("resources/crate.jpg", true); scene.getRootSceneNode().addChild(Triliza[i + 9 * j]); Triliza[i + 9 * j].Pos = new Vect3d(x, y, z); Triliza[i + 9 * j].addAnimator(new CL3D.AnimatorRotation(new CL3D.Vect3d(0.0, 0.15, -0.15))); x += Distance; if (x == Distance * 2) { x = -Distance; y += Distance; } if (newMaterialType != -1) Triliza[i + 9 * j].getMaterial(0).Type = newMaterialType; else alert('can't create Shaders'); } z += Distance; } } </script> </head> [/code] My Html Code: [code] <body ="CopperlichtStart()"> <canvas id="glcanvas" width="720" height="405" style="background-color:000000"></canvas> </body > [/code] My intention was to display and rotate the cubescenenodes on the screen which I couldn't able to do that. It shows whole blank screen just. But point to note is, I was able to see the FPS variations although canvas was whole black. Please could you help with this @niko.[/quote]
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