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Mesh Color
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[quote][b][/b] wrote: I'm editing working example Custom Scene Nodes example from http://www.ambiera.com/copperlicht/tutorials.html I'm using derived object from SceneNode [code] MySceneNode.prototype = new CL3D.SceneNode(); MySceneNode.prototype.OnRegisterSceneNode = function(scene) { scene.registerNodeForRendering(this, CL3D.Scene.RENDER_MODE_DEFAULT); CL3D.SceneNode.prototype.OnRegisterSceneNode.call(this, scene); } MySceneNode.prototype.render = function(renderer) { renderer.setWorld(this.getAbsoluteTransformation()); renderer.drawMesh(this.MyMesh); } [/code] is there anything in this way which may conflict setting vertex colors ?[/quote]
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