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I need some advises and answers
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[quote][b]s_i[/b] wrote: Oops! . . Some of my sounds (only few) have tremor in WinMM, but with DirectSound all OK. I tested this (in Windows 7) in my game with irrKlang audio, and also in Audacity. (Nikolaus, if it interests you, give me email address, and I'll send you some of them for test.) So I need answers on next three questions. Please :) Q1 -- What will be if I'll use DirectSound, but refuse to support Windows XP, and I'll support only Windows Vista, 7, 8? DirectSound works there only via WASAPI in soft mode. So in [b]this[/b] case what will be the minimal guaranteed number of stored ISoundSources (not less than)? and minimal guaranteed number of played ISounds (not less than)? (for example, not less then 128 ISoundSources and 256 ISounds) Q2 -- As I understand, WinMM can store in memory many hundreds (but < 2 Gb) of ISoundSources, and play in one moment many hundreds of ISounds? Q3 -- Wikipedia says, WinMM in Vista has bug -- distortion of some sounds when they are interpolates. Microsoft give patch for downloading only for Windows 7. Does this bug affect us?[/quote]
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