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I need some advises and answers
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[quote][b]s_i[/b] wrote: I stress-tested my irrKlang in game with 1024 looped 3D-ISounds (from 1 ISoundSource) playing simultaneously, with DirectSound8 and WinMM. All work good even with my old soundcard Creative Audigy. But I have 1 issue (not bug) in this stress-test : in the end of battle I have this 3 lines of code: 1 line) stop() and drop() for every sound having pointer 2 line) removeAllSoundSources() 3 line) engine->drop() Sometimes game crashes after 3nd line. I found two good solutions (tested with DirectSound8 and WinMM) : 1) all work good if only few from this 1024 ISounds return pointer and can be tracked. Others from them do not return pointer, and not looped. 2) all work good if I inserte Sleep(300) somewhere between 1st and 3nd lines. So I think irrKlang needs at least 0.3 second for drop() 1024 ISounds with pointers (for memory deallocation, etc) befor engine->drop().[/quote]
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