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Capturing data from audio devices
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[quote][b]Opifex[/b] wrote: I'm wondering if IrrKlang can capture audio streams from audio devices in the computer, and give me access to the captured buffer; anyone know if this is possible? I'm using VoIP software where I can create virtual audio devices and pass audio streams into it, which then get played to people across the network. The only way I know of doing this is using the Windows API to capture the audio stream, but the Windows API is horrible to use compared to elegant IrrKlang code. Example scenario: Using C++, Visual Studio 2013 A person is talking on a mic, and is playing sound files through his speakers (Mic = input device, speakers = output device) The audio data from both devices need to be captured into buffers and mixed together to a single audio stream. The audio stream is then passed into the virtual audio device of the VoIP software. The audio stream needs to be passed to the VoIP function as a short* buffer. Like I said, this can be done in WASAPI but I'm just looking for a nicer C++ solution to use. If IrrKlang can't do this can someone suggest another library?[/quote]
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