≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Irrklang 1.5 causing heavy hickups for some users
Posted by:
(you are not logged in)
Enter the missing letter in: "Int?rnational"
(you are not logged in)
Text:
[quote][b]oogst[/b] wrote: A while ago we update from Irrklang 1.4 to 1.5 and this turned out to make our game Awesomenauts unplayable for some users: every second the game would freeze for around 0.1 seconds, which is really bad for the game experience. The issue was so rare that we could not reproduce it ourselves, but I know that hundreds of users suffered from this (Awesomenauts has a lot of units sold on PC so that still makes it a rare issue). We sent users various executables to try but no matter how we changed our audio code, the issue remained there. We finally just reverted Irrklang back to 1.4 and then the issue was instantly gone. Since we couldn't reproduce the issue ourselves I wasn't able to experiment with it too much. Also, since we were getting so many complaints we had to fix it quickly as soon as we found out reverting to 1.4 fixed it. Note that we call irrKlangEngine->update() from a separate thread and I tried a couple of different update frequencies. PS. This is something we handled last July. I totally forgot to post it here, but I see that 1.5 is still the latest Irrklang version so I suppose this remains just as relevant.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact