≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Current Animation
Posted by:
(you are not logged in)
Enter the missing letter in: "Internatio?al"
(you are not logged in)
Text:
[quote][b][/b] wrote: AFAIK, there is no simple function for this, but you can use getNamedAnimationRangeByName from the skinned mesh class to do this. Use code like this to see if currently the animation you want is playing (in my example, the animation "stand": [code] var range = animatedMeshNode.Mesh.getNamedAnimationRangeByName("stand"); var isPlaying = (range != null && animatedMeshNode.EndFrame == range.End && animatedMeshNode.StartFrame == range.Begin); [/code][/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact