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Looking for help writing a script?
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[quote][b][/b] wrote: Most people just save a reached level or save point and start from there, because it is also easier to continue. Saving a whole games state is also difficult it you are using extension behaviors, or your own scripts - you can never know what also influences game state, so usually this is up to the game developer. I think it should be possible to implement this in JavaScript. But I would do it this way: Store the scene you are in, switch to the scene, then load your saved xml with the modified positions and modify all the nodes of the scenes to reflect this. I think it would have some limitations, like you cannot access the internal values of an AI behavior for example, so they would start as if the game just had started. So the game loaded would continue slightly differently, but depending on your game type, this is probably still ok.[/quote]
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