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Sound Lost after a while
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[quote][b][/b] wrote: Doesn't do what? and it's ISoundSource. The error doesn't happen for a while - it all works fine for maybe 10 or 15 minutes, then it throws the error. Because of the nature of the error, it seems like the Originally loaded sound is being dropped because it's not being used. So to clarify, to load the sounds initially I am using: [b]irrklang::ISoundSource * theSoundSource = soundEngine->addSoundSourceFromFile("something.wav");[/b] and then to make the Aliases: [b]ISoundSource * weaponSound = soundEngine->addSoundSourceAlias(theSoundSource);[/b] Also, I am confused concerning the 'grab()' ...From the documentation it seems like this is what I need to stop the original sound from being unloaded though the documentation doesn't say very much on the subject. In case you are wondering, the reason I am using Aliases, is because I need to use the same sound, an unknown amount of times and often simultaneously. Hope that gives more clarity.[/quote]
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