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save game doubt
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[quote][b][/b] wrote: Try this extension: [url]https://drive.google.com/file/d/1l76dRFDe5hcSI3a3sPDQmkXk_aQMGUo-/view?usp=sharing[/url] You must add it to your "[b]Documents\CopperCube\extensions[/b]" directory. The Save file must be a text file in the same directory of your game, like "[b]savefile1.txt[/b]". Example of usage: 1. In your Save file, write this on the first line: "[b]yes[/b]". 2. With the extension, search Line 1 for the word "[b]yes[/b]". 3. You can choose an "[b]Action[/b]" to do if the word "[b]yes[/b]" is detected, and you can choose what to do if it's NOT detected. You might decide that line 20 of your text file is for detecting whether your customers want music enabled. If the line doesn't say "[b]yes[/b]", you can choose an Action that will stop playing music. Important notes: 1. The text is case-sensitive. 2. You can leave the "Actions" blank if you don't need them. You shouldn't feel obligated to use both every time. For example, you could put "[b]no[/b]" in the search box and decide to use an Action to disable sound if "[b]no[/b]" is detected, while leaving the second Action box blank, because the music should still continue if "[b]no[/b]" is NOT found, so you won't need to do an Action. This may need to be modified for more complex uses of Save files. I hope this example will allow you to improve it to build it around your game![/quote]
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