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A few questions
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[quote][b]karmacomposer[/b] wrote: I have a few questions about the editor in 6.0: (1) Snap to grid? Is it available? How to turn it on? Is there any other snap options, like snap to objects, etc? I did find the snap to grid editor extension but it does not seem to do anything. (2) Can you drop an asset and it falls to terrain, ground, whatever for good placement? (3) How can you change the editor camera FOV so that it's not so distorted - it's just weird - like the whole thing is in a fisheye lens or fishbowl. I need it 1:1 for proper editing. (4) Is there any way to move faster through a scene? If I choose the top-down and want to move up or down, it is incredibly slow. I press SHIFT plus the arrow keys (gotta be able to change those to WASD and Q E keys like every other editor on the planet) and it goes no faster. (5) How do we edit the ambient color/amount of the scene. If I want a night scene, how do I do this? (6) Is there a time of day system in place? I found the plugin for this - have not used it yet so this question may be moot. (7) How do you set the collision of a mesh? I have a large mesh and I want to set a collision mesh so when the player collides with it, he or she does not walk right through it. How? (8) When it comes to asset textures, how do you add channels? Say I have DDS textures for diffuse, specular, bump, metal, normal, etc - how do I include them all? (9) Can you move a asset's pivot point within Coppercube? I have a animated character and it's point seems to be a thousand miles in the air - such that when I try to create a 3rd person camera, it points straight up to the pivot way high in the sky (the line that attaches to the asset to focus on) - any way to alter that attachment line? I am sure I will have more. Mike[/quote]
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