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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: Answers.... 1) yes you can snap objects to the grid... Just check out the tools opyion in the editor... 2) yes but to do that you should use brhavior objects move with physics... And also enable the physics collision in windows publishing settings.. 3) sorry , am not the right person to answer this.. 4) you can script something by your own to do that... Just use javascript... And create your own exetension for that... 5) there is already ambient setting in the root scene node atrributes.... Hut you can also use.... Irredit tools ... To do much more with lightning and textures... 6) yes the plugin works great... Or you can also script something like this by your own... 7) you should add a collide when moved behavior to the animated player... Static objects doesn't require collision behavior...animated objects require a behavior collide when moved to be added so that they will not pass through object... You should adjust the collision sphere accordingly yo yoyr player mesh.. 8) use irredit tools or you can sinply use the materials tab to change from transparend,normal transparent add materials... 9) yes you can change the pivot point to tge center of the object...[/quote]
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