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[quote][b][/b] wrote: j9907: Thank you. TBH, that was an hour of work - maybe two. You should see our game projects in our engine of choice! That is why I have a lot of questions about Coppercube. If I am seriously considering using it, then it has to do what I need it to do. Right now, that scene could look 1000% better with PBR textures and proper bump mapping. That said, Coppercube definitely has potential. I like the grass with wind and the underwater capability - both missing from my current engine. I have to still mess with terrain editing/sculpting and importing a good quality animated character that looks good in the engine - we are going for a Zelda - Breath of the Wild or modern day Banjo Kazooie look. Mike[/quote]
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