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[quote][b][/b] wrote: I don't know about it being "amateur" or low-end, but it does seem a bit long-in-the-tooth (outdated). I've not had to deal with lightmaps in years! I am so used to engines like Unity, Unreal, and Godot (which is a pretty darned awesome, open-source game engine) where you have real-time shadows cast by all light sources. One of the things I noticed about CopperCube's lightmaps is they are not accurate at times. I have a box resting on a plane and the shadow shows a corner as if the box is a few inches off the ground. Single light real-time shadows, lightmaps ... this is "ancient" game engine tech. It sort of reminds me of when I worked with 3D GameStudio back 10 years ago ...[/quote]
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