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Feature Request: Cam with PIP for map and other effects
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[quote][b][/b] wrote: [quote]with no written roadmap (there are free or cheap scripts that let you make these), there is no way to know what Niko is working on. There is no legend of what's the most important and what's the least important, so there are thousands of requests and very, very little feedback. Not a great way to get the clients to support you.[/quote] Yes, I agree. I'd love to see this become a thing. It'd accelerate sales a fair bit, too (I'm sure it would) since potential buyers / clients could see what future versions will have / may have. [quote]I love Coppercube's editor (except for terrible snap to grid, no snap to object and weird oddities with other viewports and fog). S2 also has a good, very complete editor but the crashes kill me.[/quote] CopperCube's editor is the best one out of them all, though the insanely large 3D camera and light icons is unbearable... I want to have the option to resize them / make them smaller since in an inside environment it's not easy to get lights which are closely placed together placed nicely. As for S2: The 3D viewport is great, yes. I love the Q and E camera controls especially. Very convenient. I'd love to see this in CC... Yes, the crashes are damn near limitless it seems. It crashes more than it runs! As for Skyline (won't quote it - too large of a post) - It was too confusing for me to use, but otherwise it was stable when I was messing with it. I've yet to hear about any games which actually use that engine... At least with CopperCube and S2 there are a handful of commercial titles which use them as bases. [quote]Great! Looks almost as good in Coppercube as it does in S2 - and that is really saying something. S2 has WAY better water with caustics and foam (and bouyancy) and I can make great randomly flashing lights that look real with that engine, but Coppercube really holds up against it.[/quote] Well, the sewer level I saw looks incredible. Very nicely made and the level itself looks stunning. Very professional look to it. Great job. The other levels sound awesome. What type of game will it be?[/quote]
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