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Feature Request: Cam with PIP for map and other effects
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Enter the missing letter in: "Internat?onal"
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[quote][b]Robo[/b] wrote: I never said it was. In fact, I have worked with (and by worked with, I mean bought, licensed and spent gobs of either time or money or both on...) S2, Unity, Leadwerks, Unreal, CryEngine/Lumberyard, Godot, PlayCanvas, Game Guru and AGK, Coppercube, Maya with Stingray, Blender with Blender Game Engine, Blitz 3D, Dark Basic Pro, Esentheal (almost bought, researched like crazy), Hero Engine (never bought, researched like crazy), C4/Tombstone (never bought but almost did - worked with the demo a LOT), 3D Game Studio and several others I am forgetting - I have literally been doing this for over 15 years. And in all that time, I have rarely been able to create a game due to bugs, errors, bad assets, bad editor extensions and the inability to code in c++. Fact is, Unity is crap. It crashes all the time. Editor extensions regularly clash with each other since there is no measured standard, it takes longer to fix stuff than do anything productive. Unreal is just too hard to use, CryEngine/Lumberyard took an entire weekend to install and it refused to accept any of my assets, so I gave up. Leadwerks is unfinished and always will be, Game Guru eats memory like crazy and is just too simple to make an actual pro game with, AGK is fun but coding with no visual editor is fine for 2D games, but 3D games needs visual editor or a level editor. Dark Basic Pro and Blitz 3D are outdated and outmoded. I hated Godot - could not do anything with it. Blender will always be Blender with it's near impossible learning curve (for me). 3D Game Studio is too old now. Stingray is gone belly up because Autodesk decided to go the Unity/Unreal route. Play Canvas - nah. That leaves Coppercube and S2. S2 is a GORGEOUS AAA engine with the best water i've ever seen. It has decent terrain, good eco painter and its engine is beautiful. However, it crashes all the time and assets barely load in - it could take me a full afternoon to figure a way to get one static asset to import - so until Fabio updates (been waiting over a year for the update - he works on Fabio time, which is 10 hours for every millisecond) S2, it will be too hard to work with. I also fear it takes too many resources to run on a lesser gaming system and is PC only. Coppercube imports EVERYTHING but looks like the 1990's Doom or Doom2. No PBR and sketchy programming. Grass and water are barely ok. Terrain is a joke. Cross Platform is a plus but a very light weight engine. Mike[/quote] Very interesting that you have tried and used so many other game engines Mike. I strangely have a similar idea to you in regards to using the S2 engine - and Skyline I have been researching lately. I also found Unreal too complex and Unity a bit unstable also... Interesting that Skyline has all these problems - glad to know as was considering abandoning CC for it instead with its better weather system...and tod system it seems (with better save/load & pbr textures and lod also etc). I have built my own tod system , save/load and options screens anyway in CC and so far its ok....always some issue to fix but at least its consistent.... lately found more CC bugs with fog not working with imported height maps and loads of problems with imported scenes....have to try the default way might be better....[/quote]
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