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Question about Morph Shapes and Nodes
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[quote][b][/b] wrote: Question 1: I think with morphs, this can't be done (at least I don't think so). For having persistent changes across the different scenes, take a look at the "Load / Save variable" action which I think is found in the "Special" category. It stores simple values. Just set variables for the accessories and other stuff to 0 at the start of the scene and when you go to a different scene, have it load the variables and do a check: Does "variablename" equal 1? if so, then switch the mesh out. Question 2: I looked into this when I wanted to do a Sims 2 remake. The only form of customization I was able to come up with is simple color changes for the meshes (so you can change the shirt pattern to another one) and, again, save variables to save the changes and have the variable load when the player starts the game again. Have it check "does "greenshirt' equal 1? if so, then switch the texture". In short: CC can make reasonably complex games, but it still has limits. For some things, you'll have to cheat a bit and do some trickery to accomplish specific things. For instance, you can't disable character movement. A workaround I found for this is in my sims 2 remake, I made it so when you interact with an object it will change the active camera to one near the object and will stay that way until you choose to break out of the action.[/quote]
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