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Is scalable text in 2D overly possible?
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Enter the missing letter in: "Internati?nal"
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[quote][b]srfstudio[/b] wrote: After unsuccessfully trying to setup my GUI, I realized that the problem is related to the text in 2D overly objects. I thought that the 'Font / Point Size' parameter was in vh, em or some other scalable/responsive unit but it's completely un-scalable and messing up my GUI *cry* Is it possible to make text scalable or, at least, make the whole 2D overly object un-scalable so that everything stays in place? ///////////////// Edit: Nope, even without the text GUI images are losing their place. It seems that the whole 2D overly object is un-scalable if it's not one-piece image... ///////////////// Edit Edit: It seems that images are scalable if the game window stays in the same aspect ratio while being scaled. So I just have to get the right aspect ratio of the editor window in order to create a GUI. Text is, however, not scalable whatever aspect ratio game window is in.[/quote]
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