≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Serious bug with the CCB import option
Posted by:
(you are not logged in)
Enter the missing letter in: "Inter?ational"
(you are not logged in)
Text:
[quote][b][/b] wrote: Well, my project has some "smoke and mirrors" going on in order to accomplish certain things :) That would explain the rather high amount of nodes. That and there are tons of lights. The way I'm making this level in particular is quite clever: The level itself is a 3-floor apartment building. What I did is I split up each floor (including a laundry room and furnace area) into separate models and I made the lighting as good as I could for each section (in separate CCB files), and, once done, I'd import the CCB into a new file and then work on sequencing the gameplay parts. This has 2 advantages: the first of which is if I need to tweak the lights, I can simply load the CCB for that area and fix it up / improve it after taking notes on how it looks in-game, and then export and reimport the area. That, and for 2 of the floors in the building I added some water surfaces and flattened them so it mimics floor reflections in the lobby and in the kitchen area! :) Oh, and when the player is on floor 1, it hides floors 2 and 3, and vice versa for all the others I am also deleting any unused scene nodes where possible. So, for instance, when the game shows a hint and switches back to the main camera, I will have it delete that node since it won't be seen again by the player. I plan on announcing the project either soon or near it's completion since I will feel overwhelmed if I announce it now and many people show interest and then I feel obligated to rush myself...[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact