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Serious bug with the CCB import option
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[quote][b][/b] wrote: Sure, I used to change their Hue/Saturation/Lightness depending on what would fit better with the in-game room or make contrast higher/lower... If lightmap UVs have a larger margins (at least 3-5 pixels) than you can also try applying blur, it gives a decayed/dirty look to geometry, good for some old machinery or walls :)[/quote]
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