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Serious bug with the CCB import option
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Enter the missing letter in: "Inte?national"
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[quote][b][/b] wrote: Yeah, it's kinda ridiculous... I can personally wait, but it's a pain. I wonder if the lightmapper uses more than 1 core... Probably not. Imagine if it could use 2 (or even more) cores to process the lighting... I'm thinking I might be splitting the levels into even smaller chunks just so I can have really low-res light settings (in the double digit ranges). As you may know, the lower the resolution, the sharper the detail. Well, the problem is it is very memory intensive! I'd guess if I could split the levels into very small chunks and then just hide them as you get near cubes under the floor (invisible of course), then I can do it that way. I want to push CC's graphical capabilities to the limits. I wish I knew how to do shader programming. I know PBR shaders exist, but I don't know if any could be adapted for CC![/quote]
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