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Can't remove collision after scenenode deleted
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Enter the missing letter in: "Internati?nal"
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[quote][b]expexp[/b] wrote: I have a static scene node (it has attribute collision) that must behave like a wall and it dissapears on collision with player. So I try to make it this way: [code]var s = ccbGetSceneNodeFromName("cubeMesh8"); s.DoesCollision=false; s.CollidesWithWorld=false; ccbRemoveSceneNode( ccbGetSceneNodeFromName("cubeMesh8") );[/code] So - node dissapears but the collision remains - I can't go thru that place where the node was.[/quote]
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