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Global illumination
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[quote][b][/b] wrote: I'm making a small Web/Apk games with a Desktop builds as not-so-important choice, that's why this engine is o.k. for my thing. It's very fast to build a game & it's light on cpu so it will work on all computers. What I would suggest is that you look at what your goal is. If you can't create your game quickly with this engine, if your target platform is Desktop & if you are planning to have more advanced enemy AI, I think you should maybe experiment with other engines too. Also it may not be a bad idea to have all your assets always cross-engine compatible. You never know what will happen or if you would be forced to switch engines. If your models have lightmaps, they should be in universal formats like FBX/B3D. That's why Blender is a good idea in my opinion. I had the same lightmapped geometry successfully imported in Unity, Unreal, Sketchfab, CopperCube, ClaraIO & even Construct 2 (through 3D plugin). I'm not saying CopperCube lightmapping system is bad, I've tried it & it's very practical. I'm just saying that it's always good to have options. If you are investing a lot of time into modeling & lighting, it's a good idea to be able to use that models & lighting in all available software, not just in CopperCube.[/quote]
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