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Collision for animated meshes!
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[quote][b][/b] wrote: ////////////////////// Not important Be careful with transparency in CC, my pillars in a level had 3 objects inside each other with semi-transparent textures, it looked great but it lowered my fps in WebGL by almost 20fps :( The number of pillars, however, was a bit high, there was about 10 pillars per room, and they were in line with one another (being room-supporting pillars :). So it was somewhat understandable considering that in some cases view had to be rendered through about 5-6 pillars (so 15-18 layers of semi-transparent objects). But even with just one semi-transparent object per pillar the framerate was affected. ////////////////////// Not important ...I just realized that your objects are going to be 100% transparent which makes them invisible (not-rendered) & my writing not-relevant in this case *grin*[/quote]
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