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[quote][b][/b] wrote: Yeah, I had the same problem when I was experimenting with tps/fps level. Here is my ccb with working dead-enemies-stay-dead code: [url]https://www.newgrounds.com/dump/download/3ce43b72cb607edee77c02c8cda70e60[/url] I was able to fix the issue with a help from @tim12345 , actually he fixed the issue for me, I was clueless about some CC coding 'shortcuts' :) Here is the entire process in this thread if you wanna understand it better: [url]https://www.ambiera.com/forum.php?t=6374[/url] I stopped with experimenting at one point so there is a half-working gun tilt while the player is walking but the shooting tilt is implemented :) Also the gun that I'm using in ccb is creative-commons model so you can use it too if you like it & if it fits your game: [img]https://i97.servimg.com/u/f97/11/34/97/23/tps_fp10.jpg[/img] Cheers![/quote]
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