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My most ambitious WebGL building model yet...
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[quote][b][/b] wrote: Well, the camera movement settings being employed are actually the defaults settings given by Coppercube, other than the camera's position, size and collision I did not tweak no other settings. With that said, I think I know what could be happening in your case. Whenever I do a WebGL scene that starts getting big in file size, I start to notice the camera starts to get more sensitive or jittery the bigger the model size gets. I only really notice this problem if I use Microsoft's Internet Explorer or the Edge browser. But if I view the WebGL scene with Chrome or Firefox, then I experience no camera problems. Try using Google Chrome or Firefox to see what happens.[/quote]
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