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Inventory script
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[quote][b][/b] wrote: @doomtucan unfortunately the scope of things that you can create in Copper without scripting is limited. You can create a nice game completely without using any additional javascript or custom action/behavior but it has to be a game that uses only available resources. For example: FPS (with very rudimentary AI but still possible if your level-design is adapted for CC AI routine), walk simulator, simple adventure game (with object take-object use)... The point is that you can make a game in CC without any coding but it has to be a game that CC can produce through it's modules. Inventory module is not a part of it's modules.[/quote]
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