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Inventory script
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[quote][b][/b] wrote: [quote][b][/b] wrote: Using variables for item possession, amount & icon can be done without any scripting. Think of it as a game menu screen consisted of images and not text: you have play, load & exit images. -Load is only possible if you saved a game so you'll have two images, first will be, let's say, gray and visible while second one will be in color and hidden. Your variable you created for Load is 'gamesave1' and it's 0 by default. -When you save a game you change variable 'gamesave1' to 1. -After that you place if 'gamesave1' is 1 make gray load image invisible and make colored image visible. This is extremely basic and can be done without any scripting. I suggest you start with creating your game menu and get yourself familiar with the engine. Also download few CCB files you can find on the forum and see how other people did things. You can't jump-start your entire game without even knowing how variables & images work in the engine, it's just not possible. And it's not even programming, it's just using the modules and logical thinking.[/quote] Sorry i am asking so many questions its just i have a learning disability making it harder for me to learn things and sometimes i need more explanation on things but i am trying my best![/quote]
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