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well... humble try
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[quote][b]aloan[/b] wrote: [code]ccbSetCopperCubeVariable("animEuWalking", 1); ccbSetCopperCubeVariable("animEuWalk", 1); if (animEuWalk == 1) ccbSetCopperCubeVariable("animEuWalking", 1); ccbSetCopperCubeVariable("npcIsCarried", 0); if (animEuWalking > 4) ccbSetCopperCubeVariable("animEuWalking", 1);[/code] I put this code into an every few 1000ms and created an overlay fetching the variable animEuWalking to see if at every second I would see its value increase up to 4 then reset to 1 again. But all I see is the variable value stuck in 1 and it does not add... ., how do we ask CC to add to a variable? Also it says animEuWalk is not defined. As you can see, I did declare animEuWalk in the second line! or did i not? lol... Update: I added these 2 lines and it stopped complaining about the not defined error. But there is still no addition going on to the variable animEuWalking. [code]var animEuWalk; var animEuWalking;[/code] Funny that I had to declare them like this though, as I thought that writing ccbset would actually declare them![/quote]
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