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well... humble try
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[quote][b][/b] wrote: [quote][b][/b] wrote: I was looking at this awhile back - this link might get you some help... [url]https://blog.usejournal.com/lets-make-this-game-with-javascript-5e2b18da076c[/url][/quote] I'll sure have a read! thank you! :D Update: I was checking it there and so it shows programming with another engine besides Copper... anyhoo..... An idea (light bulb) just lit in my head, that there is ONE more Golden try!!! YESSSS!!! (lIke Jim Carrey in Dumb and Dumber once said) So You're telling me there's a chance........ :D yep,,,, so I will try (lastly try) to animate using alternating positions!!!! so whatever pose node/model needs to be ON during the walk cycle will be on the floor while the other 2 nodes/models will wait below ground level.. Clever Huh? I hope it works. For that I will even copy/clone another ccb just to test the idea out. I am believing it will work. All so I can get with text and run away from menus and windows. Let's see... going to work on it now........... Well it isn't there yet, when I tried to make vertical moves using the function moveNodeWithoutCollision all nodes moved to the game's area 0,0,0 position. I know I need to use a relative to self position, but I guess that is not possible with the javascript api as it is not listed there as a function! :( here is another newest method I tried with no success: (So far I am abandoning coding for this kind of stuff and going back to hidden/hard to organize logic in CC's menus and windows)[code]// first drawing var PositionOfCube = ccbGetSceneNodeProperty(pfAle, "Position"); var moveUp = PositionOfCube.y + 8; var moveDown = PositionOfCube.y - 8; // every 200ms if (alewalk == 1) ccbSetSceneNodeProperty(pfAleStep1, "Position", PositionOfCube.y, moveUp); ccbSetSceneNodeProperty(pfAle, "Position", PositionOfCube.y, moveDown); ccbSetSceneNodeProperty(pfAleStep2, "Position", PositionOfCube.y, moveDown); if (alewalk == 2) ccbSetSceneNodeProperty(pfAle, "Position", PositionOfCube.y, moveUp); ccbSetSceneNodeProperty(pfAleStep1, "Position", PositionOfCube.y, moveDown); ccbSetSceneNodeProperty(pfAleStep2, "Position", PositionOfCube.y, moveDown); if (alewalk == 3) ccbSetSceneNodeProperty(pfAleStep2, "Position", PositionOfCube.y, moveUp); ccbSetSceneNodeProperty(pfAle, "Position", PositionOfCube.y, moveDown); ccbSetSceneNodeProperty(pfAleStep1, "Position", PositionOfCube.y, moveDown); if (alewalk == 4) ccbSetSceneNodeProperty(pfAle, "Position", PositionOfCube.y, moveUp); ccbSetSceneNodeProperty(pfAleStep1, "Position", PositionOfCube.y, moveDown); ccbSetSceneNodeProperty(pfAleStep2, "Position", PositionOfCube.y, moveDown);[/code][/quote]
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