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[quote][b][/b] wrote: Thanks a lot for getting my hopes up Justin! [img]https://mzo5g3ubj8u20bigm1x3cth1-wpengine.netdna-ssl.com/wp-content/uploads/2017/07/burgerpop-300x209.jpg[/img] Have a burger :D I've been busy 2 days with the ccb, and just this morning for the first time remembered that I could put 12 2D overlays atop the screen, each showing what's going on with important variables, and so was able to pinpoint some bugs. Now I'll be separating events that happen in 200ms (only for animation frame changes) and 66ms (for key input check and variable set changes) because I had put all of that together in the 200ms and so some animation type transitions (not frames) took a bit to respond showing some discrepancies on the screen (like if I dropped an Npc I was holding in my arms, the normal pose would show before the "Being carried pose " would be invisible, for example). But yeah, I'll check all that you sent me! in fact I had downloaded the agess ccb a while back, so I'll check the script and the ccbSetSceneNodeMaterialProperty feature! I couldn't be more excited with the steps I'm taking... merging code, turning to code (in text form) instead of dozens of windows of actions and behaviors and now checking variables with Overlays... Can't wait to share the new Hytale inspired Town simulation CCB and Javascript file with all of you in the forum, as soon as it is in a nice playable state! On another good and last news, before uploading, I will be merging all the files related to the CCB (sounds, scripts, exe) inside a zip file so you don't have to click on separate links like it is now on the town simulation download post. Here I am in town checking if variables are working (sheesh, I forgot to remove my face from the main char hahahah - yeah sometimes I become the character - fun, fun, fun!): [img]http://aloan.neocities.org/sample3.jpg[/img][/quote]
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