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[quote][b][/b] wrote: One last thing to really make this work and close this thread with a Golden Key: Yes it worked to change the texture, but ONLY the First texture, so only the right foot step forward model's visible clothing is changed, like it is ignoring the other 2 models (feet together and left foot forward model! I tried adding +, &&, +"//"+, tried merging, tried using multiple IFs and nothing, lol, so Here is the code: [code]if (alewalk == 0) ccbSetSceneNodeMaterialProperty(alestep1, 0, "Texture1", roupa); ccbSetSceneNodeMaterialProperty(ale, 0, "texture1", roupainv); ccbSetSceneNodeMaterialProperty(alestep2, 0, "texture1", roupainv);[/code]So only the first line of the ccbSetSceneNodeMaterialProperty Is working but not the other 2! As the screenshot shows, when the right foot model shows in (texture loads, the feet together model doesn't get dressed with its invisible texture, so you see two models instead of one. [img]http://aloan.neocities.org/sample4.jpg[/img] Btw, all 3 models and (visible + invisible) textures are correctly referenced at first drawing! (see code)[code]var ale = ccbGetSceneNodeFromName("ale"); var alestep1 = ccbGetSceneNodeFromName("alestep1"); var alestep2 = ccbGetSceneNodeFromName("alestep2"); var roupa = ccbLoadTexture("ale.png"); var roupainv = ccbLoadTexture("aleinv.png");[/code]I did look into the agess javascript file but this type of 3 texture changes to 3 models at one variable value at once, I don't think happens there ;D Also this animation technique happens at each 200ms for a nice 4 frame walking animation! Oh and Here is the CCB!!![url]https://drive.google.com/file/d/1agvVSGVH1yannlndBKrZUE9P2FGa4x_J/view?usp=sharing[/url][/quote]
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