≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Specular, Normal, Roughness, AO Maps
Posted by:
(you are not logged in)
Enter the missing letter in: "Internati?nal"
(you are not logged in)
Text:
[quote][b][/b] wrote: Hello everybody, As demonstrated in this short video (23 seconds / 12 MB) uploaded on Movavi Cloud (link is [url]http://cloud.movavi.com/show/YNwqPy6j2n4sbcgriO978kQBXlu0UEv5[/url] and valid during 30 days), Coppercube offers a decent quality in its real time rendering. Indeed the "IrrEdit Irrlicht Property Pane" is a very useful tool to finetune the texturing of the static or animated meshes. I spent a few days to create this animated figure with those applications : - Original avatar : Genesis from Daz Studio 4 Pro (please note that license fees are to be paid if that figure would be distributed in a video game. Currently I use it for my private projects). - High resolution UV mapping (up to 6K) created with the free Paint.Net and using the original textures provided in Daz Studio. - I purchased the walk animation on SKAmotion for a few euros (during some Black Friday time). I could create that one myself, but I would never obtain that professional quality. - I created the garment of that avatar with Marvelous Designer. Rigging and animation produced in Daz Studio. Exporting that animated figure was a complex process, I must admit it. Many trials and errors. The avatar was split into three parts (head + body + clothes) and exported from Daz Studio in binary FBX format. I especially want to congratulate Ambiera for its remarkable FBX importer. It is powerful while being user friendly. *smile*[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact