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How to active/inactive behaviors?
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Enter the missing letter in: "Internatio?al"
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[quote][b]Robo[/b] wrote: You wouldn't want to activate different behaviors when you can just edit and keep just the one running only. in the extension you mentioned - if its from my download link then add this to lines 50 & 51: var speed = ccbGetCopperCubeVariable("speed"); this.speed = speed; then delete line 8 - if the speed you want to change is that figure only and not the jump speed. then create your own coppercube variable called "speed". Have this to have a default value before starting and then you just change this variable as needed....it will check each time for an updated speed value.[/quote]
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