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sprite sheet for animated particles request
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[quote][b]csp-games[/b] wrote: It is also possible using a shader. You then update the texture coords the fragment shader is taking the texels from. the range is 0.0 to 1.0, which you would simply divide /4, and add an animation-specific bias, like tx/4 + 0.75, ty/4 +0.5 would be the last frame in the third row of 4x4 sprite sheet. see my shader example in showcase, it's also messing around with tex coords.[/quote]
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