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3rd Person Player & Camera Controller 2021
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[quote][b]hadoken[/b] wrote: Great news for everyone!!! Mainly by the precious work of Dieter(csp-games) the invention of a better 3rd person player & camera controller for CopperCube reached an important milestone for webgl and desktop builds. Although still missing some minor features, at its current core state it is ready for first use and seems better than anything before. If you are interested you can have a look at this demo: https://www.dropbox.com/sh/ydran691y0gdypw/AABurILZrj7bARUEBSyl87qZa?dl=0 @Dieter for the demo I made some smaller modifications: - adapted keys to WASD - hid the mouse cursor with Execute JavaScript "ccbSetCursorVisible(false);" at the "Before first drawing do something" behavior - added Zoom camera by mouse wheel (from CopperCube's official extensions) to the camera some future improvements could include: - vertical mouse look for a defined degree range - adjustable player run acceleration with Shift key - at the moment diagonal movements seem to a bit faster than strict forward/backward/sideward ones (-> Maybe caused by xz vector addition? Would something like vector normalization help when calculating diagonal directions?) Many thanks to you Dieter for your creative ideas, well documented coding style and the sense of humor you share with us in some of your comments being a pleasure to read (?x) and most of all thank you for sharing your brilliant coding skills with us here in the CC forum!!! Fun fact: common folk are in for CopperCube for less coding ;-)[/quote]
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