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3rd Person Player & Camera Controller 2021
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[quote][b]hadoken[/b] wrote: Update: I've played around a bit more with the behavior_SmoothTPPCamWin.js script and found out that Dieter has taken good care of some settings: !!! Now I got also vertical mouse look to work with it !!! You can take a look at the demo: https://www.dropbox.com/sh/0tsikx4lmiz7pkz/AADl7K2SoY6KBrsIpv5gdtnSa?dl=0 Unfortunately I also faced another minor problem: the player can't be horizontal turned around unlimited. Horizontal mouse rotation seems to be somewhat restricted after turning the player more than one round somewhat after 360 degrees. Nevertheless in comparism what already is working great here, that isn't a big deal at the moment. When targeting WebGL we can have working realtime shadows and dynamic materials. As I said I use CopperCube with wine on Linux, so I prefer OpenGL being better handled on my system over Directx. Therefore I mainly do without realtime shadows within my CC Desktop builds. I can live with that by trying some workarounds like shadow texture baking and simple parented player/npc shadows as you can find in the above demo scene.[/quote]
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