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Change animation
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[quote][b][/b] wrote: Thanks for the help! I finally figured out what was going wrong - it's because the model is set as a "game character". When I switch to an animation, it's being overridden to the default animations by the characters A.I. I don't think there's a fix for this problem. Same thing happens with my main character (controlled by keyboard); I can't manually switch the animations - they can only be switched automatically between Stand/Walk/Die/Attack - depending on what the character is doing at the time. As a dirty workaround, I cloned the characters several times and assigned a single animation to each clone. I child' all these clones to a parent "Dummy", so I can then switch between the cloned models to give the illusion of changing animations. The main drawbacks using this workaround are: 1- using multiple models is more complex to work with (and presumably uses more resources). 2- Animation blending doesn't work across multiple models so there is a hard cut when switching models.[/quote]
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