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Two independent Material UV maps?
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: I think it's possible, You can simply use the method proposed by @Robo by using multiple models with different texture scaling and then combining them into one that will surely increase some extra polygons. You can also create HLSL or GLSL shaders do the stuff, without acutally using multiple models. you can use upto 4 different textures. use one for diffuse and do your maths with the other texture and then multiply it with the diffuse in the end. you will get your desired result. All the material types in CC including the normal and parallel map and all the post-processing effects are just shaders. However, there are some limitations for the end-users like they can't apply the shaders to the whole screen and can't use passes for the shaders etc.[/quote]
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