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Feature request: Project based script files
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[quote][b]rednib[/b] wrote: The problem with scriptfiles being stored in Documents/CopperCube/extensions, and not in the project folder is versioning. What if a user wants to use git for versioning? When the script files are not stored in the git/project folder/repository, the project becomes invalid due to missing scripts. And copying them from the extensions folder into the project folder before committing changes, is really suboptimal and error prone. So in addition to extensions scripts, it would be nice if the user could define a default script path for loading scripts only used within the project. They could be prefixed with project_action_foo or project_behavior_foo to prevent naming collision with extensions scripts if this is a thing. These scripts should be loaded without the need to restart the editor everytime a new script file has been created (as it is the case with extension scripts). Rereading the user defined scipts folder could be done when pressing the play button in the editor to run/test the game, or by a new button next to the play button that reads in the user defined scipts folder. If no folder has been set, the popup to set the script folder path could show up.[/quote]
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